📄 RESEARCH PAPER

Vectra: The Quarantine Matrix, Constraining Neural Hallucinations in 3D Gaussian Environments

Parsa Besharat

Department of Math and Computer Science, Technische Universität Bergakademie Freiberg, Freiberg, Germany

parsabe99@gmail.com

Abstract

The hyper-accelerated rise of generative artificial intelligence is rewiring the rules of 3D content creation. Yet, seamlessly jacking everyday 2D inputs—like text prompts and flat images—into fully interactive, dynamic 3D constructs remains a critical bottleneck. This paper introduces an end-to-end framework engineered to generate, extract, and simulate high-fidelity 3D objects directly from simple visual and textual data. By harnessing advanced neural rendering and spatial splatting algorithms, our system spins up robust 3D assets on the fly, entirely bypassing the tedious grind of traditional manual modeling. We orchestrate a streamlined pipeline that fuses zero-shot semantic extraction, generative mesh synthesis, and web-based physics integration. This unified architecture doesn't just supercharge the rendering of complex 3D scenes; it breathes real-time kinetic life into them, enabling fluid dynamic simulation and direct user manipulation. We benchmark the framework’s performance across structural integrity, pipeline latency, and interactive immersion within a scalable network. Ultimately, this work delivers a highly optimized, plug-and-play solution that accelerates the 3D creation workflow, paving the way for the next generation of accessible, dynamic, and fully interactive digital realities.

Keywords

3D Content Creation 3D Gaussian Splatting Neural Rendering Physics Simulation Generative AI